Refitting a ship when out of dock will reduce its Combat Readiness, especially changing a hullmod outside of a dock. They grant bonuses such as increased range and armor. Blog post/download links here. c+210. Chicomoztoc should be a Desert world, not a continental one (that's about as close as you can get). 2. While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. As said by people here, perhaps. The Conquest is a fast and agile battle-cruiser that sacrifices defense for mobility. Enable in the Starsector launcher. It is however, slower, and less manueverable. If you have stuff like Approlight, Ninth Battlegroup and Legio that have few colonies and punch above their weight they can end up saturation bombarding/beating the shit out of the Hege quite quickly, and then they get picked apart. 95a] Industrial. Harmless_Drone. I have that mod and have never seen any 9th battlegroup stuff. After returning from deep space, expedition force received repairs in faction colony and went on defense mission against pirate raid. While hyperspace travel in Starsector is blindingly fast by real world standards* these are speeds that are only achievable with plenty of fuel over short distances. . Couple that with 3 Large weapons slots, an inefficient shield and a stupid big ship and you got yourself an interesting ship design puzzle. Then help them kill the starbase and go looting. Starsector is an independent role-playing / sandbox / strategy / trading/exploration/space combat game by Fractal Softworks. I put Augmented drive fields on the heron, a nav relay on each of. It only has a -1% penalty due to isolation from other colonies. zip, launched the game - the description of hullmod has changed, but that's it, no actual. The player investigates Tri-Tachyon's mysterious project of the same name. Skip to main content. You can talk to it too. All of them are orbiting planets. 96a] Apex Design Collective v1. 7. Depending on what I’m going against, I would also use the ships as the distractions while the MS/MA flank the enemy and hit them from behind. With the release of 9. There's also that one executive you meet during the story quests who is just a. It's mostly because the 9th Battlegroup and Legio Infernalis have been super belligerent, I. Yellow skills are mostly just QoL improvements to your fleet and gameplay. A key aspect. With its many front-facing weapons and front shield, the Eagle should be kept facing the biggest threats. A bastardization of the original Prometheus hull, the Prometheus Mk. 3 (Dec 18 - Jan 05) - Systems - Theseus - changed ship system to Sympathetic Subsystems (area buff) [Modded] So, what's the deal with Ninth Battlegroup? I can't find much about them on the mod page (Arsenal Expansion), in my experience they can't be given AI cores, can't be commissioned by them, even though they have (military) tag on their planets there is no military shop for commodities or ships. Essentially a larger version of the Dominator. The Hegemony is the dominant faction in the Sector. The first result for "starsector lore" on chrome is the lore page containing some insight on the topic. I get the impression lore-wise that the 4th Battlegroup is called in to steamroll whatever enemy the 14th can't defeat. The only other domain battlegroup that I know of is the 9th and that's added by Arsenal Expansion. ai. Subscribe to the channel here: is the Starsector . There is a vanilla XIV Legion blueprint, apparently you can find it via the historian. Automated Ship · Fourteenth Battlegroup · Ill-Advised Modifications · Special Modifications: Station mods Always Detaches · Axial Rotation · Fighter Chassis Storage · Never Detaches · Reduced Explosion · Shared Flux Sink · Stealth Minefield · Targeting Supercomputer · Vast Bulk: Fighter mods No Weapon Flux · Terminator Core: RemovedThis hull's systems have been drastically modified from spec, likely without certified engineering oversight. Even though the Invictus has absurdly high armor, the built-in hullmod. They're plainly evil, have the best tech in the game, give you half a million for Alpha cores, have by far the best smuggling route (Echo Bres to one of the pirate planets), etc etc. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. Adds unique boss missions with unique ship variants, even incorporating ships from other mods. 18 Min Read. A military division that specializes in commerce and carries its duties across the Persean Sector. It sacrifices mobility for firepower and protection. So if Orbital Works on Colony A can put 200 000 credits a month towards custom production, and Colony B's Heavy Industry reaches 100 000 credits, then you can simply produce 300. I find the valiant 9th+ gen wanzer is a great escort for conventional bomber wings. . This lets you assign all the carriers the same orders with very few mouse clicks. Yesterday, I actually had a battle where Legio tried to invade my home system (5 size 8 worlds, 500% sized patrols) they came in with 6 giga fleets that clashed with a fortress and 8 or so of my patrols and me. It is prudent to take advantage of the ship's system when fitting and in combat; a well-designed loadout can easily bring a great deal of ballistic suppression to bear. Both link to blog posts from the starsector website too. Most 9th battlegroup planets will have alpha cores for you to raid and steal. Every time a fighter spawns it warps in the image of the carrier ship from small to the size of the ship. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. 2D RPG/Trade/Fleet Combat Game. -Compatible to StarSector 0. Starsector version 0. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Store the ship until you have the resources to support a capital. 95a (Released) Patch Notes « Reply #1375 on: April 02, 2021, 04:27:58 PM » A few times now I've found over 30,000 ore in mining stations or their debris field. There are going to be three factions at release and possibly more in a future update as Black Lab Games are planning a lot of post-launch content, including new units. An ancient but unvenerated class, the Retribution is an extreme battlecruiser design which dates to the renaissance of military experimentation during the first consolidation period of the Domain. Recommended: LunaLib. Modding has been restarted! So far I've cleaned up the dauntless and cobra a bit and finished the emperor: I'm having a problem with the Emperor being a carrier. I consider the value of Solar Shielding worth the S-Mod slot on my fleet, regardless of how cheap it is in OP. S-mod: Negates the increased crew requirements. json file. 3a (Jan 11) - Fixed Anomalous Shift - Added description for Ninth Battlegroup for if they are added to the intel screen e. The Legionator (Very WIP) 195 upvotes · 33 comments. Building multiple Heavy Industries/Orbital Works simply adds the amount of credits worth of equipment you can build each month from the two seperate colonies together. Halves ballistic weapon flux use. Second probably Terraforming and station construction from bsomethingcantrememberhisname. Under data/config there is a settings. While it's great against bare hull, by the time you breach an enemy's hull, you've pretty much already won. Ships. The Domain Ninth Battle Group can be found in a system called The Eyrie. I'm a gaming video producer. Nexerelin 4X mega mod just added real time ground combat / Invasions. i made the Starsector factions in stellaris. Blog post/download links here. f - Campaign content expansion. Me after seeing the hegemony get absolutely demolished by the eight battlegroup while I’m getting some supplies for cheap. With games launching every day, both triple-A full releases and early access. ai. Since all those hulls are supposed to be old and reliable workhorse designs. The high flux capacity should be utilized to. The Ordnance Expertise skill will calculate its bonus after the OP reduction. Put it in the mods folder and make sure it's tagged in Starsector's launcher. then the 9th a few decades after that, pretty much. Base stats for a dominator are 10k capacitance and 450 dissipation. As for more ships to add in, maybe not so much as new hulls but I would definitely like to see XIVth battlegroup, Sindrian Lion's Guard, and maybe even a Persean League-specific skins for the Albatross and Staple, sort of how the Ship/Weapon pack does for the baseline Conquest. 1. Onslaught. ago. 1aLegion XIV Battlegroup vs 2 full Remnant Ordos with 5 Radiants + 16 BrilliantsFleet composition is changed compared to the first Le. It used to be called Starfarer. 2. 11. Cruiser (Need more DAKKA while maintaining some maneuverability) 500. If you put in "How big is domain of man starsector", a question they previously asked, the first result is the wiki. Only available as a. Throw them a bone. Arsenal Expanded adds the Ninth Battlegroup as a faction which is focused on High Tech and quick strike tactics, and High Tech Expansion adds the Fourth Battlegroup line of ships which focus on being highly shielded. Same with added battlecruiser from High Tech expanded since it is built from stripped down onslaughts. I stole the Hegemony's pristine nanoforge while raiding their colony for XIV Battlegroup BPs. . I know there are a million and a half fan theories on omega out there but here is my argument and expect. While hyperspace travel in Starsector is blindingly fast by real world standards* these are speeds that are only achievable with plenty of fuel over short distances. Pirates, the player faction that I set up out of invaded planets, and the battlegroup. It boasts enormous ballistic firepower in a vast hull supported by a pair of large missiles, with the potential to act as a carrier. Chicomoztoc should be a Desert world, not a continental one (that's about as close as you can get). This is pretty gross and I say this as a legion enjoyer. Diable Avionics Dassault Mikoyan Engineering Holy Covenant of Kemet Star Federation Iron Shell VIC Goathead Aviation Bureau Interstellar Imperium PAGSM Armament Expansion (9th Battlegroup) Tahlan Shipworks (Legio Infernalis) Legacy or Argkenisis GMDA Underworld San Iris Scalartech SolutionsThey also do fragmentation damage, which is reduced against shield and armor. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. Contents. It is commonly fielded by the Hegemony. Advice on 14th group onslaught? I'm going for a low tech all capital fleet and just acquired a 14th group onslaught to go with 2 legions that are also 14th group and 4 conquests plus some goliaths, 2 of the middle level fuel tanker, forgot its name, and salvage rigs with a couple of eagles and phages to make up points. 1. Major modifications to the original hull include a drastically reduced fuel capacity—from 2500 to 800—the addition. Starsector version 0. Countless fleets were scattered and lost. heavily, HEAVILY modded game and for whatever reason the ninth battlegroup won’t spawn. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. 3d - Systems. For now you can adjust it yourself by going to data->config->sounds. After defeating it, the ship can be recovered in a somewhat weaker form for player use. All 100,000 units of fuel in my storage. Get app. Voila. There are several Legion XIV spawned in the sector and you can recover few of them. Before the Collapse, the Domain Ninth Battlegroup were a specialized section of the Domain Navy, focusing their efforts on tactics that somewhat deviated from. Its not a limited edition like paragon or the astral. The mod’s missiles are deadly, as with the Twin MP cannon (Not the beam but the single. Try running the game at a lower resolution, if possible. The placement of all 8 of its frontal weapon mounts and frontal shield favor head-on confrontations, but leave its flanks and rear relatively vulnerable, especially given lack of a built in mobility system. Starsector version 0. Hello, I'd like to report a couple of bugs that I've found. 95. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. The Eagle is a midline cruiser with good all-around stats. 1 / 2. Bad news is this includes most trade fleets, if you are on good terms with most factions. The Domain Ninth Battle Group can be found in a system called The Eyrie. 1aLegion XIV Battlegroup vs 2 full Remnant Ordos with 5 Radiants + 16 BrilliantsFleet composition is changed compared to the first Le. Mora. r/starsector A chip A close button. 96. I hope they get vanilla balanced, polished and fleshed out soon; I love seeing extremes in Starsector mods as most mods seem to hover around the Tri-Tachyon point of gameplay (high-tech, all around good). Automated Ship · Fourteenth Battlegroup · Ill-Advised Modifications · Special Modifications: Station mods Always Detaches · Axial Rotation · Fighter Chassis Storage · Never Detaches · Reduced Explosion · Shared Flux Sink · Stealth Minefield · Targeting Supercomputer · Vast Bulk: Fighter mods No Weapon Flux · Terminator Core: RemovedRecommended for people with 6 GB of System RAM. Really helps flesh out the late game. Doações para o Canal e acesso antecipado a série: (Fale diretamente comigo):slots are specified in a hull's . Regarding balancing, I think capital civilian ships Dalmatian and Bernard should be more efficient, because both Atlas and Prometheus was made more fuel efficient in 095 patch (6 fuel usage instead of 10, so they are use 40% less fuel), I'd suggest to reduce fuel usage by 40% too for these. Story. The raid effectiveness is calculated as attacker strength / (attacker strength + defender strength), with a minimum divisor of 1. Plan the take over of the sector. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. I've never had a lot of success with legions, though the 14th battlegroup version is better, with its two large missile slots, imo. Yeah okay Philip. . 211. Once in the game, you can summon the console with control+backspace and enter your commands. Literaly as i saw the ground map! Uh. . ago. Version 1. 96aHege XIV fleet vs 3 Remnant Ordos with all new Remnant ships added in the game. I swear when the day comes the nexerelin finally gets updated, I will lead the XIV battlegroup to burn down the entire hegemony while leading a Radiant into their demise. Don't arm it too much, you need flux vents. This is why we find most of them hidden in the outer reaches of the sector protected by domain era drones. Piloting ships, especially for new players, is very hard in Starsector. ziptofaf. 2. View community ranking In the Top 5% of largest communities on Reddit. I'm having the same problem fighting the the ninth battlegroup as tindrli is experiencing. I've just recently installed Nexerelin's mod and have been enjoying it at lot. Community content is available under CC-BY-SA unless otherwise noted. . Ship Showcase - Legion 14th Battlegroup Variant - One Man Army. Excellent aesthetic and balanced decently well. I was able to get around the issue with the Console Commands Mod (specifically, the "EndCombat", and "EndCombat enemy" commands). Legion blueprints are not hard to get, while Legion XIV blueprint was literally not an item that existed in the game in. Depending on what I’m going against, I would also use the ships as the distractions while the MS/MA flank the enemy and hit them from behind. Simply put; it has a TON of weapons slots and not nearly enough flux to use them. Eagle XIV is an incredibly flexible ship that's able to perform at both ranged and close quarters. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. Droll12 • 3 yr. 5. Thanks for the great mod! I especially liked 9th battlegroup faction. And yet Baikal Daud, the current High Hegemon, grew up in the slums on Chicomoztoc (the reason why he's sometimes called "hive-scum"). Mfw you install mods and run into the Ninth Battlegroup. Realistic Combat applies damage directly, ignoring the vanilla damage modification system, which vanilla and some mods use. what happened is. - Add GUI with multi-line text editing for writing Captain's Log custom messages. It is a prime specimen of the Domain Navy's. Yeah,get 4 xyphos support fighter wings and the enemy will be totally crippled as lond as you have them above 50% hard flux. Instructions. Carleon) Tyranid Warriors. I've been primarily talking about the issue with Nexerelin trying to treat me like Vegeta and stomp me in the *** and mentioned that the deployment cap wasn't helping in that regard. 95. r/starsector • I have a very meta question here. Raiding is a feature added in version 0. Yes, generally 0.